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- Served as a Lead Art Designer on the entire project.
- Concepted and executed all the menus.
- Executed concept art for half the levels, moved onto simplified production of the levels to maximize efficiency.
- Concepted, executed and optimized four unique levels each with a set of its own unique graphic elements and its own 'boss' character.
- Designed 15 obstacles each with its own UI Icon.
- Concepted a plotline and created a brief pre-production comic.
- Designed, Modelled and Optimized in-game 3D elements, both texturing and mapping for the iPad.
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- Designed iOS system icon, concepted 10 others.
- Designed three diferrent HUD elements.
- Designed 15 original characters.
- Created and animated obstacle characters and static obstacles in game.
- Participated in creation of game's viral advertisements.
- Painted enormous 6144 x 4608 Splash screen to double as a poster.
- Designed the game's final logo including in addition to 4 concepts.
- Designed the look of the Game tutorial.
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